RogueBay City vehicles
My role as a Lead Environment Artist was:
- Collaborate with Technical and Game Designers to build a versatile and flexible pipeline, keeping artistic visuals and technical requirements
- Keeping project, naming, folders structure
- Providing artistic and technical feedback
- Forming a documentation, rigging and skinning pipeline
- Git Integration, cheking physical collisions, LODs setup
I would like to thank every member of our team:
https://www.artstation.com/mikhail_zuev
https://www.artstation.com/shnuk
https://www.artstation.com/jackshadow
https://www.artstation.com/bombshell47
Daniel Lesovoy